5 DEMONSTRAçõES SIMPLES SOBRE THE FIRST BERSERKER: KHAZAN EXPLICADO

5 Demonstrações simples sobre The First Berserker: Khazan Explicado

5 Demonstrações simples sobre The First Berserker: Khazan Explicado

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But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

Enquanto enfrenta um mundo cheio de criaturas perigosas, ele deve resgatar a honra de que perdeu, precisamente qual isso signifique combater o próprio exfoircito de que outrora este respeitava.

Este único detalhe aqui é que as vezes tem 1 filtro exagerado demais em certas áreas, ao ponto por incomodar visualmente e dificultar de modo a enxergar inimigos e itens.

ESTES intensos gráficos 3D pelo finesse cel shading de The First Berserker: Khazan dão vida ao mundo por Arad com uma vivacidade semelhante à de um anime.

Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

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Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.

Identicamente conjuntamente temos personagens bastante bem escritos qual acompanham este protagonista em a jornada e que agregam bastante bem de modo a o conteúdo da história.

Don't get me wrong; the combat is still very well designed, The First Berserker: Khazan and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

O estilo do animaçãeste 3D no finesse cel shading implementado usando a tecnologia Unreal Engine oferece deslumbrantes cenários para qual os jogadores sintam tais como se estivessem assistindo a uma animação.

" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.

After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

Isso faz parecer que Parcela do progresso foi jogado pelo lixo e honestamente não entendi essa decisãeste por “resetar” certas coisas do mapa após sair dele.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

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